Valid on select rooms, Thursdays and Fridays only.

Group voucher Redemption


How to Redeem

  1. Choose one of the Valid Rooms below and click its corresponding Book button

  2. Choose Date (Thursdays & Fridays only)

  3. Choose Time

  4. Choose either “4 Pack Individual Tickets” or “6 Pack Individual Tickets” depending on which Voucher type you purchased

  5. Click “ADD GROUP VOUCHER or PROMO CODE”

  6. Paste your Group Voucher Number into the “ENTER Group VOUCHER or PROMO code HERE” field

  7. Fill out the “How did you hear about us?” section

  8. Read and click each box to agree to the Mandatory Terms of Agreement

  9. Click “Add to Cart”

  10. Fill out Contact details and payment information (we will need to collect sales tax)

  11. Click “Complete and pay”

  12. Ensure you receive your confirmation email and fill out waivers prior to arrival

book additional tickets

  1. Only one group voucher may be applied to each date/time/room

  2. If you wish to purchase the remaining tickets (up to 8 players per room) you may do so at full price by clicking the corresponding “Book Additional Tickets” link below

  3. Ensure you are selecting tickets for the correct date/time/room

  4. Double check your details are correct before booking as rebooking may incur a fee and we do not offer refunds

    If you do not purchase all remaining tickets, your group may be paired with others.

    Please contact us during business hours if you have questions prior to booking.

Captain's Cove

AGE REQ.
7+

DIFFICULTY
Medium

FEAR FACTOR
LOW

  • The Caribbean. The year is 1658.
    The hook-handed Captain McGinnis, met his forever love, Rose, while plundering the high seas. He kept her near at all times, even when he and his crew set sail. Sea dogs say it’s bad luck to have a woman aboard and his crew took this warning to heart.
    In an attempt to salvage their luck, they mutinied against the Captain, throwing Rose overboard into the sea. Unfortunately, a worse fate awaited them... A wrathful storm brewed overhead, washing their ship ashore and no living souls were left onboard.
    Your crew comes across the wreck, gathers courage and decides to venture onto the cursed vessel. Your goal within 60 minutes is to find the Captain’s treasure and then break the curse - Before you become cursed as well...

AGE REQ.
13+

DIFFICULTY
Med/HARD

FEAR FACTOR
MEDium

  • Outer Space: The year is 2320.
    Draden Briggs, Bounty Hunter scum, has kidnapped you and your friends. He’s transporting you to the planet Xionia and forcing you to work in the copper mines for the remainder of your days. It’s a 4-year space journey, but you are traveling in cryosleep, a form of hibernation that makes it feel like only 8 hours. You awake early due to a malfunction! Briggs is also coming out of cryosleep and the timer is counting down 60 minutes until he wakes.
    Your mission is to free yourselves from the locked cryocells and take control of the ship, then set a course for your home planet before Briggs wakes up.

Eat or Be Eaten

AGE REQ.
13+

DIFFICULTY
Med

FEAR FACTOR
HIGH

  • Miami, Florida. The year is 1968.
    The last thing you remember is getting on that airboat to enjoy a trip through the Everglades. You enjoy traveling alone - or at least you did.
    Waking up covered in blood, with a pounding headache was not supposed to be part of your adventure. And who's that guy on the floor... is he dead? From the looks of it (aside from your new friend) this meat packing plant has been abandoned for years. But if it's truly abandoned, what are those horrific noises coming from the other room?
    "Get up and find a way out of here!" you tell yourself. The clock is ticking...

AGE REQ.
7+

DIFFICULTY
EASY

FEAR FACTOR
LOW

  • Roughly 600 miles N.E. of Newfoundland. The year is 1978.
    The red eye flight from Amsterdam to Newark was a fairly ordinary flight, for a smuggler. When you hear the sound on a plane no one wants to hear... ENGINE FAILURE! The pilot has done a fair job of landing you in two or three pieces in the middle of the North Atlantic and you are floating… for now. But bad news turns worse because no one knows you are smuggling yourselves in the cargo hold.
    Everyone else has been rescued, but you must rescue yourself. Your goal within 60 minutes is to turn on your hatch light (which indicates it is safe to leave the plane) before it goes under...